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Everything else I get a scrambled out of sync image or id get the game sound but just a horizontally squished image of my desktop. But if I would exit and reopen retroarch then the menu would show fine. Using cdcruzes guide I had the same exact issue and only 1/3 of the menu would show up. I had some speed issues in groovymame but ended up getting it working fine now and is awesome. His custom super resolutions list when installing my modelines. I came here to post this same question and for a second when I seen your post I thought I already asked this question here and that it was my post.Ībout 5 days ago I installed crt-emudriver, ran vmmaker and set my custom modelines. SNES on the other hand needs some work in order to use super resolutions. Most all of these games are asking for a resolution with a vertical pixel of x240. This fixed all issues with super resolutions because it is now defaulting to 640x480 for the games that want 2560x224. Temporary Fix - I went into the superresolutions.ini file for VMM maker and commented out the 2560x224 resolution, generated the list and installed the resolutions. What I mean by this is that the monitor display shifts to 2560 BUT the window in RetroArch only shows 640. So why then would I be getting weird cutoff only for 2560x224?! There must be a setting that I have missed in rgui that is limiting the horizontal display window to somewhere around 640 IF the 2560 is envoked. The vertical display in the window seems fine. In the initial photo I am getting horizontal cutoff where the window is only showing a fraction of the horizontal display. Switchres is critical for MAME emulation as there are a ton of different native resolutions for arcade games, hence the need for additional resolutions to be added for RetroArch in the VMM. In this case 2560x240 for the NES and likely 2560x224 (the problematic resolution) for SNES. It dawned on me, albeit slowly, that switchres for NES or SNES should only envoke one super resolution per system. I noticed that every time the screen was cutoff (as shown in picture) the resolution was 2560x224! The walk through that CDCruze posted involved adding some resolutions for MAME. I have a second monitor plugged in and opened a screen resolution window on the spare monitor to see what resolutions switchres was envoking. This seems to have fixed the issue with the rgui splitting the screen but did not fix a lot of the game emulation.īy chance I found that a few games actually worked correctly. I also specified the monitor as "2" so that it isn't auto and changed the refresh to 59.99 and change Looks like the following need to be entered I entered in some different parameters into the retroarch.cfg. At this time I am going to live with the muted colors and go with functionality. This shutter goes away by using GroovyMame. Note - I did go in and try other NES and SNES emulators but I get a very subtle shake in the screen when using these other emulators. Any suggestions? I am guessing this is where setting up system specific. The only issue is that the colors are very muted. It is setup with GroovyMame so it should work.
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I went into RocketLauncher and selected MAME as my emulator. However, from game to game there is audio latency and other small bugs that continually crop up with RetroArch. So, I went back into options and placed the taskbar at the bottom of the screen, where it normally is.
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I was able to get more of the picture on the screen but I get both upper screen tear and for whatever reason, the fullscreen leaves the taskbar at the top. I went back into RetroArch and adjusted a few settings with resolution 2560x240 and windowed resolution - 320x240.
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